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1. Moterships = peace of usless crap? - in Ships and Modules [original thread]
Argh how many days is this post gonna float on the front page? People using peace insetad of piece just **** me off.
- by Axebreaker Jones - at 2009.12.07 10:53:00
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2. Tracking Enhancer vs. Damage Mod - in Ships and Modules [original thread]
Edited by: Axebreaker Jones on 06/12/2009 05:00:24 Originally by: Mahke I do not have a definite answer to you, especially since the only turret ships I fly are amarr, but, keep in mind how damage mods stacking nerf (or don't): Each f...
- by Axebreaker Jones - at 2009.12.06 04:57:00
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3. A marauder should outperform a tier3 BS or not? - in Ships and Modules [original thread]
i know you commented it on beeing overtanked is how you roll, but this is not really playing to the paladins strengths by not having heat sinks etc. you use close range guns on the abbadon ofc it will outdamage it, another thing is your amarr bat...
- by Axebreaker Jones - at 2009.12.04 15:14:00
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4. [Petition] Have GM's Dock all Motherships Until they Are De-Nerfed - in Assembly Hall [original thread]
supported
- by Axebreaker Jones - at 2009.12.04 15:09:00
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5. Machariel - PVE - ARTILERY - in Ships and Modules [original thread]
you should really swap the signal amp for a TE, and one of the TC's for a sebo TE's > TC's for optimal as they give the same optimal + tracking as well. and Sebos > SA's so go ahead and do yourself a favour by doing that
- by Axebreaker Jones - at 2009.12.04 14:52:00
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6. Gallante or Caldari ships for lvl 4 missions? - in Ships and Modules [original thread]
just train up caldari BS and use a nightmare
- by Axebreaker Jones - at 2009.12.04 03:06:00
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7. Capacitor Flux Coil vs Power Diagnostic System - Imbalance? - in Ships and Modules [original thread]
Originally by: Dr Cedric I think the reason that people use them is for the change in overall capacitor recharge. Mission runners are not worried about how much cap they have, they are worried about how long they can run a shield booster/a...
- by Axebreaker Jones - at 2009.12.03 17:58:00
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8. new tempest design - in Ships and Modules [original thread]
given how the tempest looks it should get its armor adjusted to 5 hp, and only be viable shield tank, once you get past the shield to the duct tape that thing should fall apart
- by Axebreaker Jones - at 2009.11.29 13:57:00
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9. Cruiser sized weapons and frigs in L4s - in Ships and Modules [original thread]
Tengu's do this easily, but i guess you really cant compare missiles to turrets in this case. I have no experience with cruiser sized turrets, in 4's like that though but from a theorycraft pov you should be able to kill the frigs just fine, but ...
- by Axebreaker Jones - at 2009.11.28 09:01:00
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10. Solo PVP with Caldari - in Ships and Modules [original thread]
and that 1 guy had no tackle support? terribad hac gang i must say
- by Axebreaker Jones - at 2009.11.28 08:52:00
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11. Best looking industrial (t1) - in Ships and Modules [original thread]
the Hoarder, that thing looks awesome
- by Axebreaker Jones - at 2009.11.24 19:17:00
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12. Why does the Wolf get Shield resisits and not Armor? - in Ships and Modules [original thread]
it gets both extra shield and armor resist compared to t1
- by Axebreaker Jones - at 2009.11.24 01:05:00
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13. The Punisher hull - Possibly the best passive tank in the game? - in Ships and Modules [original thread]
Very nice buffer tank, but really the shield recharge on that doesn't make for much of a passive tank.
- by Axebreaker Jones - at 2009.11.23 18:41:00
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14. Tachyon Beam Lasers.... - in Ships and Modules [original thread]
Originally by: AARRGGHHH Edited by: AARRGGHHH on 20/11/2009 06:12:34 Originally by: Foulque The real question is why are there no Tachyon Pulse Laser IIs well considering that, if you setup an apoc for a purely sniping ro...
- by Axebreaker Jones - at 2009.11.20 06:24:00
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15. Nightmare level 4 fail - in Ships and Modules [original thread]
i've gone lazy on my fit not switching resists but this setup works fine for me, i could go 4 heat sinks but i find i like the extra optimal and bit extra tracking more [Nightmare, Faylith 1] Republic Fleet Tracking Enhancer Republic Fleet Tracki...
- by Axebreaker Jones - at 2009.11.17 01:35:00
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16. Time to look at Scorch? - in Ships and Modules [original thread]
ye the problem here is obviously the AC's having less dps at shorter range, but that will be changed in dominion. For close range guns, lasers have least dps and least tracking, but most range. OFC it wins at longer ranges
- by Axebreaker Jones - at 2009.11.16 20:56:00
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17. Ship Fitting 101 in EVE Online - in Ships and Modules [original thread]
this gonna suck for RR armor tanking gangs
- by Axebreaker Jones - at 2009.11.16 14:55:00
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18. Passive? / actuve?/ buffer tanks discussion - in Ships and Modules [original thread]
Buffer tank is bread and butter for pvp, its all about getting as much effective hp as possible(total structure/armor/shield with resistances factored in) Armor buffer tanks use Plates in low slots and trimarks in rig slot to get as much possible ...
- by Axebreaker Jones - at 2009.11.11 02:05:00
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19. Incredible guy pretending to beat everyone in a CNR 1v1 - in Ships and Modules [original thread]
a golem would easily win, much bigger cargo hold for cap boosters ^^ same goes for the other marauders 2
- by Axebreaker Jones - at 2009.11.09 20:06:00
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20. The Worst Ship in EVE - in Ships and Modules [original thread]
any ship that relies on rockets......
- by Axebreaker Jones - at 2009.11.09 20:00:00
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